The design is aimed at the users and strives to fulfil their needs. There is an extraordinary heterogeneity among the users, differing in size, age, abilities and their sociocultural background.
In the 20th century, studies of the proportions and movements of the human body integrated the design of objects and improved their functionality.
This exhibition offers a series of tours based on the tactile and playful experience which allow an intuitive discovery of design. Comparing texture of one material to another, experimenting with a technique for covering a backrest will contribute to the appreciation of the different types of chairs and help to better understand what makes them unique.
The Thonet n.14 (1859), the first mass-produced chair accessible to the general public, is an example of this. Minimizing and standardizing the elements, which can be assembled by unskilled labour, also makes it an economical product.
With the steam engine and electrification, the industrial revolution marks the transition to industrial production that creates new jobs and starts the era of the consumer.
Although some iconic objects share the same characteristics, there is no standard formula for designing an icon. In reality, it is not the designer who creates it, but rather the users who, through their actions and feelings, allows the product to stand the test of time and fashion.
The success of a product is rarely limited to the question of selling price. During the design and development process, various limitations can delay or jeopardize the completion of a project and force designers and companies to focus on research to find solutions.